Why does the Great Tengu always attack automatically? ——Analysis of hot topics and interpretation of game mechanics
Recently, there has been a lot of discussion on the Internet about the frequent use of normal attacks (basic attacks) by the character "Otengu" in the game "Onmyoji". This phenomenon triggered extensive discussions among players on skill mechanisms, shikigami strength and AI logic. This article combines the hot topic data of the past 10 days to reveal the reasons behind this phenomenon through structured analysis.
1. Statistics of hot discussions on the entire network (last 10 days)
platform | Amount of related topics | core points of dispute |
---|---|---|
12,000 items | AI logic flaws/skill cooling issues | |
Tieba | 6800 posts | Wrong matching of souls/weakened version |
Station B | 430 videos | Practical demonstration comparison/mechanism analysis |
NGA Forum | 1500+ discussions | Code layer analysis/official response |
2. Three major reasons why the Daitengu’s basic attack is high frequency
1.Skill mechanism restrictions: The Big Tengu's ultimate move "Feather Blade Storm" requires 3 points of will-o'-the-wisp. In the automatic battle mode, if there is insufficient will-o'-the-wisps, a basic attack will be forced. According to actual player data:
battle scene | Basic attack probability | main reason |
---|---|---|
When the will-o'-the-wisp ≤ 2 o'clock | 83.7% | Skill not available |
When being sealed | 100% | coercion mechanism |
2.AI priority issues: In the current version (v1.7.34) of the automatic combat algorithm, the skill release priority of group damage shikigami is generally lower than that of single output shikigami. Among the 200 battle records submitted by multiple players:
Lineup combination | Normal attack frequency | Contrast shikigami |
---|---|---|
Daitengu+Ibaraki | 62% | Ibaraki's basic attack rate is 38% |
Pure AOE lineup | 51% | gap narrows |
3.Yuhun configuration misunderstanding: More than 47% of players did not meet the standard critical hit rate (100% required) when carrying the "Needle Girl" soul, causing the system to automatically avoid the release of inefficient skills. Actual measurement of the effects of popular Yuhun combinations:
Soul type | Critical hit rate | Normal attack trigger rate |
---|---|---|
women's four piece needle set | <100% | 78% |
Box of monsters | arbitrary | 41% |
3. Solutions for player verification
Effective improvement plans were sorted out based on high-frequency discussions:
1.Will-o'-the-wisp management: Paired with Kaguya/Luna and other fire shikigami, increasing the will-o'-the-wisp maintenance amount to more than 4 points can reduce the probability of basic attack by 23%.
2.AI settings: Turn off "Energy Saving Mode" in "Interaction Settings - Combat Intelligence". Some players report that it can reduce invalid normal attacks by 18-30%.
3.Soul Control Adjustment: Replace position 2/6 with speed + critical hit as the main attributes to ensure that the basic attack rate drops below 35% after full critical hit.
4. Official updates and future prospects
The game development team responded in the QA update on July 15: "The AI logic of group output shikigami is being optimized, and the new algorithm will be implemented in the next major version." Combined with test server data, the adjusted skill release rate of the Daitengu in automatic combat is expected to increase by 40%.
To sum up, the Daitengu’s frequent basic attacks are the result of multiple factors. By properly configuring the soul, optimizing the lineup, and paying attention to version updates, players can significantly improve the combat experience. This phenomenon also reflects that players’ demand for in-depth study of game mechanics continues to grow.
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